AI Insights · Timothy · October 2021
Top 5 Dynamic Games on Android in Italy for Q3 2021
Discover the performance trends of the top 5 dynamic games on Android in Italy during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 dynamic games on the Android platform in Italy. Based on data from Sensor Tower, here is a breakdown of the trends in weekly downloads, revenue, and active users for these popular apps.
Homescapes
Throughout Q3 2021, Homescapes experienced fluctuations in its weekly revenue, peaking at approximately $86K in mid-July. The game saw an upward trend in weekly downloads, reaching a high of 16K in mid-August. Active users remained relatively stable, with a slight increase from 242K at the beginning of the quarter to 270K towards the end of August, before settling at around 235K by the end of September.
Roblox
Roblox demonstrated a consistent revenue stream, with a peak of around $90K in late August. Weekly downloads showed a steady pattern, fluctuating between 30K and 39K throughout the quarter. The game maintained a robust active user base, with numbers ranging from 1.4M to 1.6M, peaking in late September at approximately 1.58M.
Gardenscapes
Gardenscapes saw a steady increase in revenue, culminating at nearly $90K at the end of September. However, weekly downloads decreased from 9K at the start of the quarter to around 3K by the end. Despite the drop in downloads, active users remained relatively stable, fluctuating between 190K and 240K over the quarter.
Pokémon GO
Pokémon GO experienced significant revenue spikes, peaking at $75K in mid-July. Weekly downloads also saw a surge, reaching over 52K in early July but gradually declining to around 12K by the end of September. The game’s active user base remained strong, fluctuating between 1.1M and 1.5M, with notable peaks in mid-August.
Lords Mobile: Last Rise of Qin
Lords Mobile: Last Rise of Qin maintained a steady revenue stream, with weekly earnings peaking at approximately $45K in early September. The game’s weekly downloads saw a significant spike to over 33K in mid-August but generally decreased towards the end of the quarter. Active users mirrored this trend, peaking at around 55K in mid-August before stabilizing at about 25K by the end of September.
For more detailed insights and data on these apps, visit Sensor Tower.